Audio

Apple's audio stack, from playback and recording to plug-ins, MIDI and spatial sound.

Introduced
2001
Mac OS X
Kind
Framework
Runs on
iPhone, iPad, Mac, Apple TV, Apple Watch and Apple Vision Pro
Get it from
iOS
2.0+
iPadOS
2.0+
Mac Catalyst
13.1+
macOS
10.0+
tvOS
9.0+
visionOS
1.0+
watchOS
3.0+
Works in Swift Playground ›

Overview

Apple's audio technologies cover the whole range: audio sessions and playback, recording and realtime processing with AVAudioEngine, Core Audio for working close to the hardware, Audio Unit plug-ins, Core MIDI and immersive sound with PHASE.

Spatial Audio and head tracking with AirPods let sound place itself around the listener.

AVAudioEngine

Realtime recording, mixing and effects.

Audio Units

Plug-ins for instruments and effects.

Core MIDI

MIDI 2, Bluetooth LE and network MIDI.

Spatial Audio

Immersive sound with PHASE and AirPods.

History

How it grew up.

2001

Core Audio

Arrives with Mac OS X.

2014

AVAudioEngine

A modern graph for realtime audio.

2015

Audio Unit Extensions

Plug-ins come to iOS.

2021

PHASE

Geometry-aware spatial audio for apps and games.